Aug 19, 2007, 03:37 AM // 03:37
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#1
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Pre-Searing Cadet
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Highlights of different different secondaries?
I recently got the game, and am interested in building a warrior, but was wondering if anybody could give a brief description of what each secondary job offers, and what are the main skills from the secondaries. I'm not looking for specific builds or even debates what what's 'best', but just a brief outline of what each secondary jobs give. I've looked over the skills for jobs like Necromancer, Mesmer, and Monk, and a lot of them seem to be very useful, but since I'm new, maybe the practical application differs greatly from what they look on paper. For example, Balthazar's Spirit looks awesome, but I don't see it often in builds so I'm not sure. Looking mainly for a solo or group PvE applications, so any advice would be greatly appreciated.
Thanks in advance.
EDIT: I did read the Warrior Basics thread, but thought maybe things have changed since when that thread was made.
Last edited by Silvermoore; Aug 19, 2007 at 03:43 AM // 03:43..
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Aug 19, 2007, 04:31 AM // 04:31
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#2
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Krytan Explorer
Join Date: Apr 2007
Location: Arizona
Guild: Clanless Fraggers
Profession: R/Mo
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Monk- Self Heal/Condition Removal and Res
Elementalist- Conjure Frost/Lightning/Flame /Knockdown
Necro- Condition Removal/Spreading
Mesmer- Physical/Elemental Resistance
Ranger- Pets / Preparations /Defensive stances
in PvE you will mainly see W/Mo and W/E sometimes W/N
W/Mo is mainly for [skill]rebirth[/skill] - and [skill]mending touch[/skill]
People don't really use monk self heals like [skill]healing breeze[/skill] and [skill]healing hands[/skill] anymore because of all of the enchantment hate. You can rely on warrior self heals though, they're pretty solid.
W/E will most commonly use [skill]conjure frost[/skill] , [skill]conjure flame[/skill] or [skill]conjure lightning[/skill]
Sometimes they will use knockdown skills like [skill]shock[/skill] but that's more pvp.
W/N usually use a condition remove/spread skill [skill]plague touch[/skill]
They usually pair that with other conditioning skills like [skill]sever artery[/skill] and [skill]gash[/skill] and sometimes [skill]quivering blade[/skill].
Another good thing to add to something like that would be Necrosis from the Sunspear track skills
This is assuming you have all three campaigns.
I'm gonna recommend W/Mo since it's you're first warrior it'll probably be most straight forward. Remember though you can always change your secondary later in the game.
Anyways my head hurts and I can't think of anything else.
Last edited by MBP; Aug 19, 2007 at 04:43 AM // 04:43..
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Aug 19, 2007, 05:18 AM // 05:18
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#3
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The Greatest
Join Date: Feb 2006
Profession: W/
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In PvE, you can have a good build with all warrior skills. But if you want a secondary profession...
/Elementalist is good for the 3 conjures as posted above. There are also a few armor buffing enchantments like [skill]Armor Of Earth[/skill] and [skill]Stoneflesh Aura[/skill]. You can also use [skill]Aftershock[/skill] with a knockdown skill, but the damage isn't that great and I wouldn't recommend it.
/Ranger is good for having a pet for extra damage, preperations like [skill]Apply Poison[/skill]. You can also use [skill]Troll Unguent[/skill] as a self heal, but [skill]Healing Signet[/skill] or [skill]Lion's Comfort[/skill] are better.
/Monk is a great secondary for farming. You have the staple wammo skills like [skill]Mending[/skill][skill]Healing Breeze[/skill][skill]Healing Hands[/skill][skill]Live Vicariously[/skill] and [skill]Vigorous Spirit[/skill]. For general PvE, you can always use mending and live vicariously, but you should really let the monks worry about your health and let you worry about aggro control and damage. /Monk also has some great hard resurrects.
/Necromancer is good for [skill]Plague Touch[/skill], not really any other good skills for a warrior.
/Mesmer is good for [skill]Ancestor's Visage[/skill] and [skill]Sympathetic Visage[/skill] for farming. These skills took a nerf awhile back though, and aren't as good as they used to be. The mantras are good for areas with lots of specific damage, but having an IAS would be better. [skill]Illusionary Weaponry[/skill] is used for a couple of farming builds, but a normal warriors damage is much better for general PvE. You can also use [skill]Illusion Of Weakness[/skill].
/Assassin is good for [skill]Disrupting Dagger[/skill], which is a great interrupt. [skill]Feigned Neutrality[/skill][skill]Shadow Form[/skill] [skill]Dash[/skill] and [skill]Dark Escape[/skill] are all great in running builds. [skill]Signet of Malice[/skill] is good if your build/team use alot of conditions. [skill]Recall[/skill] can also be very useful.
/Ritualist is good for [skill]Flesh Of My Flesh[/skill], not really alot of other useful skills in general PvE. [skill]Vengeful Weapon[/skill][skill]Vengeful Was Khanhei[/skill] and [skill]Resilient Weapon[/skill] are all used in some farming builds.
/Paragon is alright for [skill]Signet of Aggression[/skill] and [skill]Remedy Signet[/skill]. You can also play a spear warrior if you want, but I've never tried them so I don't know if they're good or not.
/Dervish is good for [skill]Rending Touch[/skill]. I don't really play /Dervish so I don't really know alot of good skills.
I'm sure I've missed a lot of skills, but those are just off the top of my head.
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Aug 19, 2007, 07:01 AM // 07:01
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#4
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Jungle Guide
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
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Warriors using secondaries in builds are rather normal and the builds are rather plentiful. From classics like /E to the standard PvE /Mo right down to the /A warrior that is popular in PvP.
W/A: Increased mobility and snaring potential to create difficulty in creating distance during spikes.
W/E: Classically used in the capacity of shocking Eviscerator and Gale Eviscerator, this build is considered to be one of the most capable snaring/spiking combinations.
W/Mes: This warrior is more useable in farming situations using the inspiration line.
W/R: Questionably, the most well known combination, thanks to the popularity of the old IWAY build. Besides that particular gem in time, the combo never panned out in any other way.
W/N: Never extremely popular, yet the utility of the various necromancer spells, and Plague Touch, this is a great combination when applied properly.
W/Rt: Not just a farmer, but also capable of using various weapon spells as well as a hard res that is faster than the rest, this warrior is versatile.
W/Mo: The ultimate survivor. The Wammo while enchanted can survive nearly anything, yet the hard res is the best aspect of the builds available.
W/P: The uses of chants and shouts to bolster not only the individual, but the team in general, makes this a great mix of professions. Whether for offense or defense, this mix works for te benefit of the team.
W/D: Their are many skills in the dervish lines that make a warrior "better". The enchantments aren't energy intense, so the small energy pool that warriors possess doesn't hamper functionality. Also, the skills that remove enchantments also makes for better utility than the necromancer or mesmer versions of similar utility.
I didn't mention individual skills, because the general utilization of each profession is what was asked for by the OP. The profession has little need to look outside of itself, but to go outside of its own lines, makes for a better warrior.
Knowledge of other professions makes for a better warrior.
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Aug 21, 2007, 11:20 PM // 23:20
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#5
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Lion's Arch Merchant
Join Date: Jul 2007
Guild: Interested in finding one.
Profession: Mo/
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[skill]Dash[/skill]
Shadow Stepping skills, either to attack, or to defend an ally.
[skill]Mending Touch[/skill]
[skill]Conjure Lightning[/skill]
The other conjures as well.
[skill]Shock[/skill] It recently made its comeback, but is better suited to PvP.
[skill]Plague Touch[/skill] Even without investment in curses, it helps. I prefer Signet of Malice or Mending Touch to this though. Although, I haven't put on a monk secondary for my warrior since before factions. o.o
[skill]Signet Of Malice[/skill] Especially useful on Crip-Slashers
[skill]Eviscerate[/skill] Enough said.
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Aug 22, 2007, 06:45 PM // 18:45
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#6
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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W/N all me. I've done all the other secondaries but W/N brings the Swiss Army Knife known as Curses to the table.
Need a heal? Kill your foes faster and use Parasitic Bond. Awesome cover hex and when removed, you get healed also! ^_^
Energy denial? Wither + Malaise = energy rape. Even moreso now with the 0 energy armor ignoring punishment they carry. Though it's more for fun than for serious energy denial. I'd rather bring Malaise by itself since I like weapon elites better.
conditions holding ya down? Plague Signet/touch/Sending. Your choice, depending on your energy management. (again I prefer weapon elites)
Enchants preventing you from doing your thing? Nothing like Envenom Enchantments or Rend Enchantments to cut through it all.
The only weakness a Death knight [w/n] has vs. a Paladin [w/mo] is that Death Knights cant' fight hexes. HOWEVER, that's what a monk teammate is for ^_^
Last edited by Yukito Kunisaki; Aug 22, 2007 at 06:49 PM // 18:49..
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Aug 22, 2007, 07:27 PM // 19:27
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#7
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Frost Gate Guardian
Join Date: Aug 2007
Location: post ascalon
Guild: Over The [Wall]
Profession: W/
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to many oppertunities for each secondary prof and wow yukito i have to agree with everything ive seen you post. (ive tryed most of it to )
i believe that mesmers as a secondary are only good if you truely want to pwn or shutdown your opponent id say its best for 1v1 i like the elite that whenever target is interupted they are knocked down. because for a war kd is the best interuption we got. but since i like my jahia rat im usually a w/r i dont know if i even answered the question i kinda got off track...
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Aug 22, 2007, 10:27 PM // 22:27
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#8
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The Greatest
Join Date: Feb 2006
Profession: W/
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Yukito, leave the hexes to a necro. A warriors job is to deal damage, not to use hexes. If you really want to remove enchantments on a warrior, W/D with rending touch is the way to go. If you really want to rape their energy, use fear me. Playing the role of a necro with a warrior has to be one of the worst ideas I've ever heard.
Last edited by Arkantos; Aug 22, 2007 at 10:30 PM // 22:30..
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Aug 22, 2007, 11:22 PM // 23:22
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#9
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Krytan Explorer
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Quote:
Originally Posted by Yukito Kunisaki
Energy denial? Wither + Malaise = energy rape.
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your own energy. yes.
also keeping the original post in mind, if he's new to guildwars, energy denial is hardly the thing he should focus on first.
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Aug 22, 2007, 11:42 PM // 23:42
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#10
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Viruzzz
your own energy. yes.
also keeping the original post in mind, if he's new to guildwars, energy denial is hardly the thing he should focus on first.
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Teaching a new player to run hexes on a warrior is even worse.
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Aug 23, 2007, 12:35 AM // 00:35
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#11
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by Arkantos
Teaching a new player to run hexes on a warrior is even worse.
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Weaken knees gets up, looks excited, then sits back down again and cries.
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Aug 23, 2007, 12:45 AM // 00:45
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#12
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Desert Nomad
Join Date: Aug 2005
Location: California, USA
Guild: Angel Sharks [AS] (RiP [KaiZ] T__T")
Profession: Mo/E
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@ the OP.
Since you are still fairly new to the game, i would suggest going PURE warrior. You need to get much more familiar with warrior skills and their synergies. I would suggest going through all of one campaign with pure warrior builds, testing many different type builds should help you get quickly acclimated to the profession.
After that, then it would probly be more fitting to then start branching trying secondary profession skills. One of the easiest rules to follow, is keep far far away from builds that are very energy reliant, since the warrior has a low energy reserver, it kind of goes without saying. You have already been give lots of ideas for secondary skills, so if you can't wait to try em out, most of them above are pretty good ideas.
Personally, 90% of my warrior build templates are pure warrior. I have played this game over 2 years now and still prefer pure warrior over using any secondaries...
Anyway, enjoy experiementing, and try to rememder that you shouldn't be too overwhelmed with too many secondary profession skills, 1 or 2 at most are about the most you should use.. GL! and HF!
cheers.
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Aug 23, 2007, 02:20 AM // 02:20
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#13
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Forge Runner
Join Date: Mar 2006
Guild: [ToA]
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w/p spear chucker owns. I love to run it all the time.
Cruel spear, Buring Spear, Spear of Lightning (or spear of fury for pve) mighty throw, enraging charge, flail, heal sig, and rez or sig of removal. I use a zealous spear and a strength helm with major strength. my atts (with the runes) are 11tac(with minor)/ 11strength 12 spear.
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Sep 14, 2007, 12:35 AM // 00:35
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#14
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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Necro has some useful spells.
Enfeebling Blood can be useful in some cases.
Mark of Fury can be great in AB or RA, especially combined with "For Great Justice!".
And my personal favorite..
Mark of Pain. Oh goody.
Even with a mild investment in curses, say, 8 points, this spell is definitely worth it, even on a warrior bar. Of course we're talking PvE/AB for that one.
I'm also really surprised that no one mentioned Enduring Harmony or Splinter Weapon. Both are great skills.
Last edited by jesh; Sep 14, 2007 at 12:39 AM // 00:39..
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Sep 14, 2007, 08:55 AM // 08:55
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#15
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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just because it was mentionned but not presented.
here is, ladies and gentlemen, the best hardres for pve
[skill]death pact signet[/skill]
especially on a warrior.
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Sep 16, 2007, 09:22 AM // 09:22
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#16
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Desert Nomad
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as long as you dont overuse your secondary profession and remain a warrior all of them have 1 of 2 useful skills for you to have in certain builds. only exceptions area W/A runner and some farming builds...
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Sep 17, 2007, 08:27 PM // 20:27
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#17
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Pre-Searing Cadet
Join Date: Sep 2007
Profession: W/
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sorry if this is a noob question but how do you change your prof later game?
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Sep 18, 2007, 04:43 AM // 04:43
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#18
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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You need to be ascended for your campaign then you can go to the Battle. Isles and get it changed there from the profession changer
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Sep 18, 2007, 01:47 PM // 13:47
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#19
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Pre-Searing Cadet
Join Date: Sep 2007
Profession: W/
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does it have any negative effects and can you do it more often?
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Sep 18, 2007, 02:48 PM // 14:48
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#20
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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you can do it as much as you want, you don't lose any point, it doesn't cost a single gp.
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